Tuesday, November 29, 2011

Character Modeling Normals and Renders

This model's UVs were made from road kill.



The next two model's UVs were made in Zbrush. I'm trying to compare the three for the best results. These two for some reason were made with a Phong material. Can you tell which one is best already to use?












Monday, November 28, 2011

Character Modeling Week 9: UV's and Normals




Working in Maya with my normals. It's honestly really confusing at this point. As far as my UVs go, most of it was all green with very little problem areas.

Tuesday, November 22, 2011

Monday, November 21, 2011

Character Modeling Week 8: Staff Detail

My retopo will be up before midnight tonight. For now this is my staff with details on it to make it look like an antique.